The best step -by -step tactics. For lovers to think without haste

For which we love step -by -step tactics? For the opportunity, without bustling to reflect on the solutions and play the brilliant, as in chess, a party, breaking the enemy of a naked. They remembered the coolest tbs tbs that will eat a break in your time, and you will not regret it.

XCOM series

There is nothing special to say here: this series has long become the standard of the genre. In the first part of the restart from Firaxis We defend the Earth from aliens, and in the second - the partisan ourselves is already to recapture the planet from the clutches of alien invaders. To the best of hardcore, moderately friendly missions, diversity of opponents, a rather deep pumping of operatives and bases, and most importantly - a well -created atmosphere of cruel confrontation. Now, however, playing in the first part is no longer so interesting - graphics and some mechanics (if you do not take the Long War mod) are outdated. But Xcom 2 and addition War of the Chosen They look like new ones.

Xenonauts

For those to whom the new XCOM still seemed too casual, fans of the original UFO Defense made their "remake", which in fact turned out to be an independent and extremely original game. The principle is all the same - we build and develop the base, intercept flying saucers, beat ourselves from the landing of the aliens. But, unlike Firaxis franchise, which leads you by the handle and always tells you what to do, Xenonauts does not regret the player at all. There is a bunch of micro-study, soldiers can die from a single shot, and the advantage is always on the side of the enemy. The war is felt truly unequal, and only the commander with strong nerves will win in it.

Series Jagged Alliance

The legendary tactical series, despite its advanced age, is still good-especially the reference second part. In each of the games, we are waiting for a fictional South American country, where we need to overthrow the next dictator and intercept control of the state. The main feature is the mercenaries from which we collect a team of liberators - fuss with their equipment, skills and cash calculations is the lion's share of the gameplay. Veterans Jagged Alliance Fighters are still remembered by names - Ivan, Owl, Red ... It is a pity, further attempts to develop the series turned into collapse. On the other hand, the old -school classic does not get old - especially if you slightly ennoble it with modes.

Silent Storm series

The rare case when you can say without a twinge of conscience that you are proud of domestic developers. Due to the destruction of levels at one time, Silent Storm offered a new, extremely fresh approach to tactics. Now it was possible to shoot anywhere and at anything: I heard a suspicious noise in the next room - he demolished the wall from the grenade launcher with the enemy. Such freedom of action discovered new tactical opportunities and significantly changed the rhythm of the game. Sequel SS: Sentinels made the game a little more like Jagged Alliance, And then it was " Sickle and hammer ", Trying (without much success) to leave for a successful formula for the third time. Nevertheless, it is worth playing in the entire series, especially if you respect old -fashioned tactics.

  • The horror saint Kotar passed by Kickstarter by 129%
  • The warrior has become the most popular class in alpha Shadowlands
  • Rocket Arena came out two weeks ago, but EA is already selling a shooter with a discount of 83%

Into the Breach

Pure tactics from the creators FTL: Faster than Light. The planet was captured by huge beetles, and the only ones who can save the situation is you and your squad of Mehov. There are three units under your control, and against you are crowds of insectoids who are trying to devour all civilians on a tiny map. It will not work to kill all insects, there are too many of them: you need to keep them away from buildings, collide in water and, of course, spread with mechanical fist. Into the Breach - insanely compact puzzle with a minimum number of conditions, but maximum charging for the brain. Fast, deep and reigree. The most then if there is no mood for something long.

Invisible, Inc.

One of the best and most unusual heiresses Xcom. Managing a small detachment of spies, you need to carry out procedurally generated missions in order to save your agency from complete collapse. Central mechanics are about the same, but now - with a slope in stealth. The operatives do not have weapons, they die from one shot, and there are always several times more enemies - and the longer you slow down, the more serious the reinforcements will be. The level of anxiety is constantly growing, so you need to play carefully, but aggressive. Slip under the nose of the guards, cut them down, hide the bodies on dark nooks, turn off the cameras and crack automatic turrets ... in a word, from Invisible, Inc. Pacifist players will be delighted.

Hard West

Tactics in the surroundings of the Wild West with supernatural damn. On a global map, we move from one location to another, collect a gold, hire new fighters to the team and advance through a simple, but good plot in the format of an interactive book. The cards are small, and there are few enemies, so the fights rarely last longer than ten minutes. Hard West It differs from other representatives of the genre primarily by the mechanics of “good luck”, which goes not only on various abilities, but also to evasion from the shots. If in the heat of the shootout the luck ends, then the enemy shot will definitely get to the target. I have to choose - to sit in the shelter and risk smaller, or to cross in a way, literally hoping for good luck and skills of characters. Skills, which, by the way, must be collected from poker combinations. In general, Hard West has a lot of curious finds.

GEARS TACTICS

Not the most embarrassing attempt to surpass Xcom on her own field. Unlike the creation of Firaxis, and most other step -by -step tactics, GEARS TACTICS much more dynamic: locusts, as expected, hordes, and they are extremely aggressive. Therefore, the wards have three, and not two points of action - so that all bullets are enough. Fights are fast, tough and with all the tricks of the series: with hide and seek in shelters, blood and spectacular sawing of locusts with a chainsaw. In addition, the more enemies you execute, the more actions the detachment can perform. So the key to victory is not just in tactics, but in competent chains of skills.

Series The Banner Saga

The Banner Saga - This is a series for those who appreciate not only the battles, but also the plot: as the name, three parts of the game, in the manner of Mass Effect, tell a long epic about the end of the world. With beautiful drawn graphics, cinematographic videos and excellent music. The gameplay consists of two parts: strategic, where you control your own caravan, and tactical. The battles are relatively simple, but rich in opportunities. At your disposal about two dozen characters with your characteristics and unique skills; Moreover, plot https://sister-site.org/cocoa-casino/ decisions often affect their development. The enemy always surpasses the number, and it will not work to beat it in the forehead - you probably can't do without losses. However, even more interesting. Some heroes will pass with you from the beginning to the very end, while others will not live up to the middle of the story, but you will remember everyone to one.

The best step -by -step tactics. For lovers to think without haste

For which we love step -by -step tactics? For the opportunity, without bustling to reflect on the solutions and play the brilliant, as in chess, a party, breaking the enemy of a naked. They remembered the coolest tbs tbs that will eat a break in your time, and you will not regret it.

XCOM series

There is nothing special to say here: this series has long become the standard of the genre. In the first part of the restart from Firaxis We defend the Earth from aliens, and in the second - the partisan ourselves is already to recapture the planet from the clutches of alien invaders. To the best of hardcore, moderately friendly missions, diversity of opponents, a rather deep pumping of operatives and bases, and most importantly - a well -created atmosphere of cruel confrontation. Now, however, playing in the first part is no longer so interesting - graphics and some mechanics (if you do not take the Long War mod) are outdated. But Xcom 2 and addition War of the Chosen They look like new ones.

Xenonauts

For those to whom the new XCOM still seemed too casual, fans of the original UFO Defense made their "remake", which in fact turned out to be an independent and extremely original game. The principle is all the same - we build and develop the base, intercept flying saucers, beat ourselves from the landing of the aliens. But, unlike Firaxis franchise, which leads you by the handle and always tells you what to do, Xenonauts does not regret the player at all. There is a bunch of micro-study, soldiers can die from a single shot, and the advantage is always on the side of the enemy. The war is felt truly unequal, and only the commander with strong nerves will win in it.

Series Jagged Alliance

The legendary tactical series, despite its advanced age, is still good-especially the reference second part. In each of the games, we are waiting for a fictional South American country, where we need to overthrow the next dictator and intercept control of the state. The main feature is the mercenaries from which we collect a team of liberators - fuss with their equipment, skills and cash calculations is the lion's share of the gameplay. Veterans Jagged Alliance Fighters are still remembered by names - Ivan, Owl, Red ... It is a pity, further attempts to develop the series turned into collapse. On the other hand, the old -school classic does not get old - especially if you slightly ennoble it with modes.

Silent Storm series

The rare case when you can say without a twinge of conscience that you are proud of domestic developers. Due to the destruction of levels at one time, Silent Storm offered a new, extremely fresh approach to tactics. Now it was possible to shoot anywhere and at anything: I heard a suspicious noise in the next room - he demolished the wall from the grenade launcher with the enemy. Such freedom of action discovered new tactical opportunities and significantly changed the rhythm of the game. Sequel SS: Sentinels made the game a little more like Jagged Alliance, And then it was " Sickle and hammer ", Trying (without much success) to leave for a successful formula for the third time. Nevertheless, it is worth playing in the entire series, especially if you respect old -fashioned tactics.

  • The horror saint Kotar passed by Kickstarter by 129%
  • The warrior has become the most popular class in alpha Shadowlands
  • Rocket Arena came out two weeks ago, but EA is already selling a shooter with a discount of 83%

Into the Breach

Pure tactics from the creators FTL: Faster than Light. The planet was captured by huge beetles, and the only ones who can save the situation is you and your squad of Mehov. There are three units under your control, and against you are crowds of insectoids who are trying to devour all civilians on a tiny map. It will not work to kill all insects, there are too many of them: you need to keep them away from buildings, collide in water and, of course, spread with mechanical fist. Into the Breach - insanely compact puzzle with a minimum number of conditions, but maximum charging for the brain. Fast, deep and reigree. The most then if there is no mood for something long.

Invisible, Inc.

One of the best and most unusual heiresses Xcom. Managing a small detachment of spies, you need to carry out procedurally generated missions in order to save your agency from complete collapse. Central mechanics are about the same, but now - with a slope in stealth. The operatives do not have weapons, they die from one shot, and there are always several times more enemies - and the longer you slow down, the more serious the reinforcements will be. The level of anxiety is constantly growing, so you need to play carefully, but aggressive. Slip under the nose of the guards, cut them down, hide the bodies on dark nooks, turn off the cameras and crack automatic turrets ... in a word, from Invisible, Inc. Pacifist players will be delighted.

Hard West

Tactics in the surroundings of the Wild West with supernatural damn. On a global map, we move from one location to another, collect a gold, hire new fighters to the team and advance through a simple, but good plot in the format of an interactive book. The cards are small, and there are few enemies, so the fights rarely last longer than ten minutes. Hard West It differs from other representatives of the genre primarily by the mechanics of “good luck”, which goes not only on various abilities, but also to evasion from the shots. If in the heat of the shootout the luck ends, then the enemy shot will definitely get to the target. I have to choose - to sit in the shelter and risk smaller, or to cross in a way, literally hoping for good luck and skills of characters. Skills, which, by the way, must be collected from poker combinations. In general, Hard West has a lot of curious finds.

GEARS TACTICS

Not the most embarrassing attempt to surpass Xcom on her own field. Unlike the creation of Firaxis, and most other step -by -step tactics, GEARS TACTICS much more dynamic: locusts, as expected, hordes, and they are extremely aggressive. Therefore, the wards have three, and not two points of action - so that all bullets are enough. Fights are fast, tough and with all the tricks of the series: with hide and seek in shelters, blood and spectacular sawing of locusts with a chainsaw. In addition, the more enemies you execute, the more actions the detachment can perform. So the key to victory is not just in tactics, but in competent chains of skills.

Series The Banner Saga

The Banner Saga - This is a series for those who appreciate not only the battles, but also the plot: as the name, three parts of the game, in the manner of Mass Effect, tell a long epic about the end of the world. With beautiful drawn graphics, cinematographic videos and excellent music. The gameplay consists of two parts: strategic, where you control your own caravan, and tactical. The battles are relatively simple, but rich in opportunities. At your disposal about two dozen characters with your characteristics and unique skills; Moreover, plot https://sister-site.org/cocoa-casino/ decisions often affect their development. The enemy always surpasses the number, and it will not work to beat it in the forehead - you probably can't do without losses. However, even more interesting. Some heroes will pass with you from the beginning to the very end, while others will not live up to the middle of the story, but you will remember everyone to one.